﻿using System.Runtime.Serialization;

namespace AwesomeSSPLSLogik
{
    [DataContract]
   public class LGameSession
    {
       [DataMember]
        public int GameSessionId { get; set; }

       [DataMember]
       public LGame GameObject  { get; set; }

       [DataMember]
       public int Rounds { get; set; }

    }

}
